Book
Cinema
Evidence / Tribunal
Videos/Reviews
Game Theory
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Cinema
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On-Line: "The Game architecture of cinema. How Alpha makes films"
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Part 5. The Fundamental Symmetry of the Game: Masks, Balance, and Function Inheritance
1. Introductory Box
2. The Zero Point of the Game: Mesopotamia
3. The First Great Mirror: Ancient Egypt
4. The Principle of the Single Source: One → Two → Three → Many
5. Balance as the law of the Game: the solar arc, the zenith, and the 2:2 scheme
6. Key Figures of Alpha — Living Mirrors of the Game Architecture
7. The Mask as Proof of the Mechanics of Mirrored Reflection
8. The practice of mirroring: how to recognize it in life
9. War as an example of the extreme form of mirroring
10. Contemporary fractal forms: the crypt, AI, media
11. Conclusion: What This Chapter Has Proven
12. The single source and figure of God
13. Analysis of Examples
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Contacts
Surikov Andrey
surikovand@gmail.com
Learn even more, ask questions, comment:
Natalia Surikova / Alpha
Translation
DeepL. The original is the Russian version of the book.