Alpha Game Theory

(Ultimate Editions)
Everything that surrounds modern humans — from the geometry of city streets, the architecture of flags and financial institutions, to the film industry and patterns of social behavior — is governed by a single set of algorithms.

The books published here are neither philosophical essays nor a collection of abstract theories. What you have before you is a technical manual, documentation on the deconstruction of the symbolic, legal, and psychological architecture that defines the structure of the modern world.

  • The Game is the fundamental system for organizing social reality (roles, laws, scenarios, incentives).
  • Players are individuals, corporations, institutions, and states operating within the rules.
  • Alpha is the supersystem that sustains and reproduces this architecture.
Alpha psychology. Game Theory  (V8.9)
Data Systematization. Alpha Games  (S.1)
The Game architecture of cinema. How Alpha makes films (V.79 / a.2)

The research Triad

«Alpha Psychology. Game Theory» is the first, foundational book in the research triad. Together, the three volumes form a cohesive analytical framework that examines the supersystem from all angles:


Book 1

«Alpha Psychology. Game Theory» (V8.9)



A deconstruction of symbolism, the geometry of control, systemic structures, models, and the fundamental mechanisms of the Game.
DOCX — high resolution.
PDF — medium resolution.
Book 2

«Data Systematization. Alpha Games» (S.1)



Historical and legal documentation that step by step reveals the chronology of control over resources, law, the economy, and state institutions, including education and science. Special attention is given to systemic violence against life and nature—a theme that runs throughout the work and is further explored in a special chapter on ecology.
Book 3

«The Game architecture of cinema. How Alpha makes films» (V.79 / a.2)



An exploration of cultural contours: the narrative, visual, and spatial algorithms of the Game in media and cinema.

What you’ll find in the first book

You live within the Game Environment, even if you don’t notice its rules. The first book gives the reader a tool that instantly helps familiar elements of reality come together into a clear framework.

From the very beginning, the key mechanics are revealed:

  • The Principle of Pairs and the Triad — duality, the alchemy of the third element, and the activation of controlled systems.
  • The Geometry of Contro — the Arch (solar arc), the Circle (the Game’s container), the Cross, and the Star as the architecture of power.
  • Vertical and Horizontal — building hierarchies and managing the masses on the game board.
  • Symbolic Interface — a detailed analysis of world flags, numbers, colors, masks, and theatrical metaphors.
  • Economics and Resources — the Pyramid, gold, water, earth, and the invariants of the sacralization of values.
  • The Mechanics of Mirrors and Fractals — the principles of splitting, inversion, and self-similarity in Game structures.



More than 80% of the world’s flags, past and present, feature stars. In the vast majority of cases, a five-pointed star is used.
Illustration. More than 80% of the world’s flags, past and present, feature stars. In the vast majority of cases, a five-pointed star is used.

The flag itself is a pure fractal symbol of the Game.

The symbol as a working algorithm

For millennia, human culture has reproduced the same forms: pairs, triads, the geometry of flags, architectural axes, and numerical codes. In this book, the symbol is viewed not as an object of art, but as a working element for controlling perception.

Equivalent Game Architecture in Heraldry. The metaphor of duality and pairs (2) is present throughout.
Illustration. Equivalent Game Architecture in Heraldry. The metaphor of duality and pairs (2) is present throughout.

Fractality and controlled conflict

Alpha’s architecture reproduces itself at all scales: from individual people and corporations to military blocs and world religions. Conflict among Players does not destroy the system — controlled conflict is the main driving force behind the Game’s reproduction.

Fractals. Actors, Alpha Players. All leaders within the Game are, de facto and de jure, mirrors of a single whole.
Illustration. Fractals. Actors, Alpha Players. All leaders within the Game are, de facto and de jure, mirrors of a single whole. They can be distinguished by language, religion, appearance, title, ritual, and style, but at a fundamental level, they function as carriers of the same role.

Psychology as a consequence

A person receives a ready-made coordinate system from childhood and acts within it unconsciously, mistaking imposed scenarios for their own freedom. The psychological vector of the book shows how the external geometry of the Game transforms into a person’s internal neural structure.

1. Marcel Duchamp’s Fountain. 2. Pablo Picasso (The Bending Harlequin). 3. Kazimir Malevich (Athletes).
Illustration. 1. Marcel Duchamp’s "Fountain". 2. Pablo Picasso ("The Bending Harlequin"). 3. Kazimir Malevich ("Athletes"). These examples offer the viewer a wealth of meanings.

The purpose of these books

To provide the reader with a universal analytical tool. As long as the rules remain unnamed, they are perceived as the natural order of things. As long as a symbol remains undeciphered, it continues to govern the unconscious unimpeded.

Once you’ve mastered the basic algorithm, you’ll be able to take any flag, historical conflict, regulatory act, film, or financial institution — and analyze its inner workings on your own.

War is not a system failure, but a necessary Game mechanism of Alpha.
Illustration. War is not a system failure, but a necessary Game mechanism of Alpha. The illustrations show intercontinental ballistic missiles with a Game pattern: North Korea, the U.S., Europe/U.S., and Russia. Such examples are only a tiny fraction of the whole.

Contacts

Surikov Andrey

surikovand@gmail.com


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