The book "The Game architecture of cinema. How Alpha makes films" V.79 / a.1 has been released — this is the Ultra Edition of the previous version. Today, it stands as the leading title in the entire collection of books on Game Theory.
This is no longer just a book about cinema — it is a book about the very architecture of the Game as a powerful supplement to "Alpha psychology. Game Theory" (V7.8). Here,
presidents, kings, and sheikhs are shown as mirrors of a single power; the world is revealed
as a fractal system born of the One;
wars are seen as a mechanism of balance; and
monotheism is presented as the purest formula of the Players.
Go to the new book’s page →
The book opens up a world of Game Theory, which is foundational to the organization of all countries. In this context, the borders of states act as the boundaries of Game Zones. We will trace the history covering a period of 6 to 8 thousand years.
At the center of the narrative is Alpha, whose concise symbol — the letter "A" — embodies not only a name but the quintessence of the world order. The book will discuss history, politics, economics, business, science, culture
(fashion, music, literature, painting, sculpture, etc.), psychology, sociology, religion, philosophy, and life in general.
The foundation of the book is Game Mechanics, in which all of humanity is fully immersed. However, it is specifically neuropsychology, which dedicated separate chapters to, that can shed light on this phenomenon, explain its nature, and offer ways to transcend the boundaries of the Game. The value of this scientific approach is difficult to overestimate.
We will thoroughly explore the origins, various stages of history, and modern realities.