Book
Alpha psychology
Game Theory
V7.8
   (updated 08.10.2024)
The book opens up a world of Game Theory, which is foundational to the organization of all countries. In this context, the borders of states act as the boundaries of Game Zones. We will trace the history covering a period of 6 to 8 thousand years.

At the center of the narrative is Alpha, whose concise symbol — the letter "A" — embodies not only a name but the quintessence of the world order. The book will discuss history, politics, economics, business, science, culture (fashion, music, literature, painting, sculpture, etc.), psychology, sociology, religion, philosophy, and life in general.

The foundation of the book is Game Mechanics, in which all of humanity is fully immersed. However, it is specifically neuropsychology, which dedicated separate chapters to, that can shed light on this phenomenon, explain its nature, and offer ways to transcend the boundaries of the Game. The value of this scientific approach is difficult to overestimate.

We will thoroughly explore the origins, various stages of history, and modern realities.
DOCX — high resolution.
PDF — medium resolution.
Alpha psychology. Game Theory. V7.8
Alpha psychology. Game Theory. V7.8
Symbolism of the world
Let's start with the fact that over 40% of the world's flags contain stars. The vast majority of stars are pentagonal. All flags of the world have a unified structure. This is expressed in combinations and combinations such as stripes, triangles, stars, and so on. All of them are the symbolism of Alpha. Not to mention the concept of a "flag" itself — a synonym for Games.
World Symbolism. To begin with, more than 40% of the world's flags contain stars
These stripes directly embody the concept of game mechanics, just as the very popular combination of checkerboard squares: monochrome, colored, or black and white. The same goes for triangles. The number of stripes, their type, color plays a significant role in interpretation. And yet, the architecture of all flags is unified — it's a Game.
Alpha. The evolution of the Croatian flag.
Illustration. Evolution of the Croatian flag. 1. Approximate reconstruction of the flag of the Kingdom of Croatia. 2. The flag of Croatian communist partisans (1941-1943). 3. Flag of the People's Republic of Croatia (1947-1990). 4. Modern Flag.
Alpha. Evolution of the flag of Morocco
Illustration. Evolution of the Moroccan flag: 1. 11th-13th centuries, 2. 1248-1666, 3. Since November 17, 1915.
In the modern world, the concept of the game is represented by black and white (or blue-red) draughts/chess. There is a classical visualization: 33 is synonymous with two triangles, 44 is synonymous with two squares. Nevertheless, the symbolism of the Game can take various forms and metaphors. How it works is described in the book.
DOCX — high resolution.
PDF — medium resolution.
Alpha. There is a classical visualization: 33 is synonymous with two triangles, 44 is synonymous with two squares
Looking at heraldry, Game Symbolism speaks in images and metaphors through animals, plant life, and patterns. The duality of opposites, different directions, the pair (2) — this is the classic of games, this is the fundamental concept. Such symbolism is everywhere, permeating absolutely every sphere of human activity.
All heraldry inherits the game symbolism. It's the language of Alpha.
Illustration. All heraldry inherits game symbolism. This is the language of Alpha.
Alpha. Equivalent architecture in heraldry.
Illustration. A vivid example. Equivalent architecture in heraldry. Here, everywhere is the metaphor of duality, the pair (2).
Stripes everywhere. Black and white, or their synonyms — blue and red, or other combinations. For example, we see this when crossing the road at a pedestrian crossing.
Alpha. We see this when we cross the road at the crosswalk.....
Or when we notice police officers who wear items with stripes or checks — these could be hats, batons, cars, and so on. Here are the vehicles of social and urban services, taxis, as well as road signs (which to a large extent inherit the game metaphor), fences. Remembering car sporting events, we notice the judge or the guest of honor who salutes the winner with a wave of a black and white checkered flag. And football fans around the world pay attention to the black and white ball.
Alpha. As we look back at the sports car competition, we recognize the judge
Black and white checkered tiles are often laid on the street or in some architectural complexes, especially historical ones. This is ancient symbolism. This particular combination of black and white has an age of about 8 thousand years or even more.
DOCX — high resolution.
PDF — medium resolution.
Alpha. The black and white checkerboard is often tiled in the street or in some architectural complex
Illustration. Russia (State Duma), France (a classic of local architecture), England (Emmanuel Macron in London).
Circle and cross
People live in the Game world, checking the time — on table clocks, wall clocks, wristwatches. But here, as you will see later, hides one of the oldest and most important symbols of Games.
Alpha. Rabbit from Lewis Carroll's Alice in Wonderland. Moscow Chimes and London Big Ben.
Illustration. 1. The White Rabbit from Lewis Carroll's "Alice in Wonderland". 2. The Moscow Chimes and 3. The London "Big Ben".

Clocks as symbolism of the Sun, the Wheel. The whole of Russia celebrates the New Year under the Moscow Chimes. 12 is the historical division of the day into two parts in Ancient Egypt and Mesopotamia. 12 is 12 months in a year and an important number in the Game architecture. This number comes from Mesopotamia (where the roots of the Game originated) and is directly related to the Moon, as an important symbolic and conceptual element. Ancient Egypt associated this number with the Sun: day and night were divided into 12 parts. 60 minutes and 60 seconds are identical roots from Mesopotamia. The sexagesimal number system offered the digit “10” as a base, thus de facto saying that we have 6 tens. The six-pointed star, like the five-pointed one, is sacred. 60 is also well divided by 12 — that's 5. Likewise, the practical unit of measurement of an angle is the degree: there are 360 (six sixtieths) degrees in a circle. There are 60 arc minutes in a degree, 60 arc seconds in a minute.
Looking at classical clocks, you see a Circle, the Sun.
There are two types of Sun, Wheel images in the figure. This is the most ancient and main symbolism of Alpha
Illustration. The drawing shows two types of images of the Sun, the Wheel. This is the most ancient and primary symbolism that gives rise to other symbolic metaphors of the Alpha Games. It is a combination of the cross and the circle.
Society lives in an eternal cycle. Everything is looped, all of life. The brightest examples are holidays, education, work, sports, cultural, and musical events. Men and women strengthen their union by exchanging rings — this is culturally celebrated and legally formalized. The vast majority of people are born into this gaming world, in one nationality or another, without noticing the main thing. For many, it is a tradition, but for Alpha, it is the mechanics of world-building.
DOCX — high resolution.
PDF — medium resolution.
Alpha. Olympic Games logo. Audi logo. Two rings as a symbol of the union of couples (2)
Illustration. 1. The Olympic Games logo. 2. The logo of "Audi". 3. Two rings as a symbol of the union of pairs (2).
Solar arch, arc
The Sun and the Moon are traditionally considered the centers of the game association, and the solar arch, or arc, occupies a special place as one of the most common motifs. It is a kind of bridge between two conventional Game opposites: the beginning and the end, dawn and sunset.
Alpha. The classic solar arc in the shape of a semicircle between the posts forming a pair: the gameplay model follows a 2:2 scheme.
Illustration. The classic solar arc in the shape of a semicircle between the posts forming a pair: the gameplay model follows a 2:2 scheme.
In terms of frequency of use, the solar arc (solar game motif) surpasses black and white checkers/chess, serving as a universal symbol that permeates science, art, architecture and many other areas of human activity. Turning to science, this book provides examples where the Roman numerals and the Phoenician alphabet have the solar arc as a basic metaphor.
Sphere, Earth, Heaven and Hell
The Sphere has become the embodiment of all depths of thought, encompassing gaming aspects in all directions and states. Combined with the image of the Earth, while preserving the main axes, the number of opposing points here is infinitely diverse, much like the diversity of our lives.

In the process of the evolution of knowledge, Alpha's understanding of astronomy and geography has made significant advancements. By merging the philosophy of the game and new data about the universe, the gaming symbolism has been enriched. Here, "Paradise" and "Hell" have quite precise geographical coordinates.
Alpha. The sphere, as a symbol of power, is held by gods and kings.
Illustration. The sphere, as a symbol of power, is held by gods and kings. 1. Imperial orb of the Holy Roman Empire (front and back), engraving, 1755. 2. Frederick V (Elector of the Palatinate, King of Bohemia) holding the orb. 3. Coronation portrait of Emperor Nicholas II, Russia.
The gaming image of the sphere is represented absolutely everywhere: from temples to Christmas decorations. A phenomenal associative scale!
Game Zones
We are surrounded by history, cultural events, and objects. However, all of this is within the Game Zone. Thus, de facto and de jure, the surrounding space inherits the hidden symbolism of Alpha. For example, we are talking about architectural structures, such as characteristic arches, windows, or entertainment attractions, like Ferris wheels.
Alpha. Arches in Paris and Moscow. Ishtar Gate (the eighth gate of the walls of Babylon).
Illustration. Arches in Paris and Moscow. The Ishtar Gates (the eighth gate of the walls of Babylon).
The modern world is fully immersed in the digital space. Who hasn't tried computer games? Often, their symbolism includes a circle, square, triangle, cross, and star. This symbolism is historical, with an age of several thousand years. Movies are made based on games, or vice versa, games are made based on movies.
Alpha's historical symbolism is the circle, square, triangle, cross, and star
Illustration. Historical symbolism of Alpha and an illustration to the series “Squid Game”.
Xbox (Microsoft) and PlayStation (Sony) logos
Illustration. Xbox (Microsoft) and PlayStation (Sony) logos. 1. Xbox is a classic combination of X and circle - it is the Sun, the Wheel. It is also a direct reference to the “four rivers” and the image of the sphere, the earth. 2. PlayStation inherits the architecture of the trinity: two opposites (left and right; the letter S is played with) give rise to a third.
The star is an instrument, psychology
Society in all countries is immersed in a starry kaleidoscope. Five-pointed stars are everywhere. Stars in politics, economics, business, culture. The most "star-studded" Stars, visible and heard by all, are certainly the stars of culture, theater, cinema, music, literature, and so on. And the Hollywood Walk of Fame is a historical landmark. Society inherits a social hierarchy. An individual's stardom determines their position in society.
DOCX — high resolution.
PDF — medium resolution.
Alpha. The entire society of all countries is immersed in a starry kaleidoscope
Behind the Stars is always the Alpha. That's how everything works. All world leaders, kings and queens, presidents — they are the Alpha.

The book explains how a system of values is formed in society. For example, you will understand why there are art auctions and where those exorbitant prices come from. Why we value some people and avoid others. Where the concept of "Star" comes from and whether it is needed by humanity at all.

Alpha artificially models supply and demand — it is the buyer and the seller. The structure has created a huge illusion of the world, in which the concept of the Game is reflected in all areas of life.

From the book, you will learn that no painting, no sculpture, no work of art is worth those insane amounts of money we see on the price tag. They are practically worthless (except for the labor and materials invested). A mirage, an empty shell. No musician, no actor, no footballer is worth the fees they receive. It's all just the mechanics of the social hierarchy of Alpha.

Art, the value of which is simply inflated by Alpha to the heavens, is just as illusory as gold and diamonds. These "treasures" are worth nothing — their value is modeled by the Game. All of this is vividly portrayed in the book.

Fashion is the brightest demonstration of the variability of tastes, views, and aspirations. Fashion is a vast field for studying Game models and neuropsychology through practical examples. Here, there are trends in scents, trends in sounds, trends in tastes, trends in culture, trends in sensations and emotions. Fashion is always like chess, black and white, and it is always Stars.
In the sunlight. Bernard Jean Etienne Arnault (Alpha)
Illustration. In the sunlight. Bernard Arnault (Alpha) — a French businessman, investor, and art collector. He is the founder, chairman, and CEO of LVMH, which controls about 60 subsidiary companies managing 75 luxury brands. In addition to Louis Vuitton and Moët Hennessy, the LVMH portfolio includes Tiffany & Co., Christian Dior, Fendi, Givenchy, Marc Jacobs, Stella McCartney, Loewe, Loro Piana, Kenzo, Celine, Sephora, Princess Yachts, TAG Heuer, and Bulgari.
The system of values has long been monumented by Alpha itself, right before the eyes of the unconscious masses. The most original work is The Fountain (Duchamp). This is the most famous "ready-made", presented by Marcel Duchamp in 1917, which is an ordinary urinal with the signature "R. Mutt" ("Fool"). However, to be even more convincing, let me give a simple example from our days. Today, neural networks are popular, easily visualizing thousands of high-class pictures for you in just minutes or hours. But their value tends towards zero, let alone selling them at auctions. Think about this fact.
The value system has long been memorialized by Alpha himself
Illustration. 1. Marcel Duchamp's urinal. 2. Pablo Picasso (Leaning Harlequin). 3. Kazimir Malevich (Athletes). The examples provided offer the viewer maximum richness of meaning.
A Star is a tool. Being a Star does not mean you are unique, brilliant or talented. It doesn't mean there are few others like it in the world. Few people can sing, paint, dance? Quite the opposite. However, it is in Alpha's interest to be an individual, in a "one-off" instance. A star is always a manipulation, a hierarchy.

The star is the psychology of a person. But the main questions are:

  • Do we need to be a Star and how valuable is it for humanity? How valuable is what we do, create? Is it really in demand, and can we not live without it, or do we simply have no choice?
Behavioral model
The behavioral model of a person is easily subject to modeling. The experience of society, which the Alpha models, is artificial. In the vast majority of cases, human behavior is unconscious. There are plenty of examples. The book offers a new perspective on the legislation of countries, on their legal and criminal side, and a reassessment of human behavior.

Through the example of culture, the reader can look at the psychology of different peoples and see that everything can be easily modeled. This is a fact. For example, cultures can be compared: Muslim and European, American.
Human behavioral pattern is easy to model
Leading scientists and neuropsychology. Dialogue
The reasons for society's involvement in the Game Model are explained. Causes of invisibility and unconsciousness.
Ivan Mikhailovich Sechenov (1829 — 1905)
Lev Semyonovich Vygotsky (1896 — 1934)
Konstantin V. Sudakov (1932 — 2013)
Alexander Romanovich Luria (1902 — 1977)
Karl H. Pribram (1919 — 2015)
Bryan Edward Kolb (born 1947) and Ian Q. Whishaw (born 1939)
The presenter is the author of the book
DOCX — high resolution.
PDF — medium resolution.
Alpha is the patron of culture and philosophy
In every country, there are philosophers and beliefs, as diverse as politics in people's minds. Modeling civilizations involves creating a strong idea that would shape the opinions of the masses. People have always asked questions, which means answers are needed. And it's better to control these answers. We see stars: Niccolò Machiavelli, Martin Luther, John Calvin, Francis Bacon, René Descartes, Benedict Spinoza, David Hume, Jean-Jacques Rousseau, Immanuel Kant, Georg Wilhelm Friedrich Hegel, Friedrich Nietzsche, Arthur Schopenhauer, and others. They are famous because it is necessary. The game model creates an artificial conflict between philosophical currents. Thus, another circle, a cycle, is created.

Great cultural figures, geniuses work on literature, music, paintings, sculpture, thus further solidifying the foundation of a diseased fantasy. The music of Bach, Mozart, Beethoven, Handel, Haydn — all in service to religion. Dante Alighieri's "Divine Comedy" and Johann Wolfgang von Goethe's "Faust" had a huge historical influence. By the way, the "Divine Comedy" fully inherits the structure of the Games. Behind this book, as well as its author, stood the Alpha.
Religion
Our era begins with the birth of Christ. Unusual, isn't it? But what was "before" and is there "more"? Let's briefly look at the situation as a whole:

Chronology of the emergence of religions:

  1. Animism
    • Date: approximately ~ 10,000 BC.
    • Description: Belief in spirits that live in objects, animals, and humans. There is no clear structure or hierarchy.
    • Examples: Shamanism, totemism.
  2. Polytheism
    • Date: around 8,000 BC (beginning of the Neolithic Revolution) — until our era and beyond.
    • Description: Belief in multiple gods governing various aspects of life. Development of pantheons, mythology, priesthood.
    • Examples: Ancient Egypt, Mesopotamia, Greece, Rome.
  3. Monotheism
    • Date: Beginning around 1,500 BC (first explicit monotheism — in Ancient Egypt under Pharaoh Akhenaten around 1353-1336 BC).
    • Description: Emergence of the first monotheistic religions.
  4. Abrahamic Religions
    • Judaism
      • Date: 2,000 BC (traditional date; actual period of formation — around 1,200-500 BC).
      • Description: Originated in Canaan (modern-day Israel). Believes God made a covenant with Abraham. Sacred text: Torah.
    • Christianity
      • Date: 1 AD.
      • Description: Originated in the Roman Empire. Founded on the life and teachings of Jesus Christ. Sacred text: Bible (New Testament).
    • Islam
      • Date: 7th century AD
      • Description: Originated in Arabia. Founded on the teachings of the prophet Muhammad. Sacred text: Quran.
  5. Dharmic Religions
    • Hinduism
      • Date: Around 2,000-1,500 BC.
      • Description: Originated in the Indus Valley. Belief in the cycle of rebirth (samsara) and the law of karma. Sacred texts: Vedas, Upanishads.
    • Buddhism
      • Date: Around 500 BC.
      • Description: Originated in India. Founded on the teachings of Siddhartha Gautama (Buddha). Sacred texts: Tripitaka.
  6. Traditional religions
    • Taoism
      • Date: Around 600 BC.
      • Description: Originated in China. Founded on the teachings of Laozi. Sacred text: Dao De Jing.
    • Shintoism
      • Date: Traditionally dated around 8th century AD as a formalized religion (roots trace back to more ancient times, possibly 8th century BC).
      • Description: Originated in Japan. Belief in nature spirits (kami). No single sacred text.
Here we easily find ancestors, beginning, and cause. Religion shapes history no less than anything else. People follow "God." Temptations and experience gave birth to "sacred" texts. Stable gameplay models and their spiritual leaders emerged.

Religion is cultivated by the Alpha historically. The Alpha leads and develops this direction. Stars in the Bible are an image of mystery. The Bible is a symbol of the Gameplay model, and Jesus Christ is the Superstar.

Often in religion, the eternal struggle between good and evil is realized. Heaven and hell.
The stars in the Bible are an image of mystery. The Bible is the symbol of the Game Model, and Jesus Christ is the Superstar.
Let's look at the classical heraldry of the Catholic Church.
Alpha. Heraldry of the Catholic Church
Alpha. Heraldry of the Catholic Church
Yin, Yang, and the Trinity
At the core of Chinese philosophy lies the technology of Yin and Yang. This is a direct analogue to black and white checkers, chess. The symbolism, as we will later see, is formed by the circle (Sun, Wheel), its rotation, and the pair — black and white colors. In this Game, two essences always form a third.
DOCX — high resolution.
PDF — medium resolution.
Alpha. Flag of the Republic of Korea. PEPSI logo and Yin and Yang symbol
Illustration. 1. Flag of the Republic of Korea. 2. PEPSI logo and 3. Yin and Yang symbol.

All signs have the same roots and are obtained by rotating (Sun, Wheel) two entities: black and white, or blue and red (synonym). The combination, for example, blue/red/white — is a metaphor of the Trinity.
Almost all of the world's game architecture is based on the Trinity, Trimurti, Triad. This is the revelation of philosophy between two opposites: black and white. It is the philosophy of life, like Yin and Yang (night and day, black and white), which originated in Mesopotamia and Ancient Egypt. These are complementary forces, images, or metaphors embodying the so-called Game balance and harmony. The game produces a result (and depends on the result). These are the so-called "Three stages of creation" or "Three parts of the universe."

The structure of philosophy is not always "destruction and creation" ("war" and "peace"), but it is always harmony expressed in the beginning, middle, and end. This is an order, a sequence of things based on a pair (2).

For example, the Triad in Hegel's speculative logic is the combination of any two opposite concepts and a third concept that expresses the internal unity of the two opposite concepts.
Virtually the entire architecture of the World Games is based on the Trinity, the Trimurti, the Triad
Illustration. The Trinity, or triad, like the symbolism of duality (pairs; 2), is used universally and very popular in all areas of Alpha activity.
War and terror, politics
Wars, terror, fear, violence, persecution, and epidemics top many themes. Because such events are the foundation throughout the historical span of Alpha's existence. All of this is a necessary requirement of the Games.

To understand the scale more clearly: World War I and World War II are classic Gameplay models. All countries are participants, organizers.
Alpha. German Imperial Army from April 16, 1871 to March 6, 1919
Illustration. The German Imperial Army from April 16, 1871, to March 6, 1919. It existed for 48 years. It participated in World War I. The illustration shows the flag of the army headquarters and the flag of the army corps headquarters.
The history of Europe, America, Africa, Eastern countries, Asia — is the history of the bloody slaughter of Alpha.
UN Flag of Honor (Flag of the Four Freedoms) and NATO Flag — Alpha
Illustration. 1. The Flag of Honor of the United Nations (Four Freedoms Flag) was a flag symbolizing the allies in World War II (as a symbol of the people and government) and was a precursor to the official flag of the UN. 2. The NATO flag consists of several iconic elements. These are classic chess pieces, a four-pointed star in a circle (Sun, Wheel), and a play on words in two languages, which are mirrored relative to each other.
In this book, military conflicts are viewed as chess games, checkers. The reader will be able to rethink the historical course of events and look at key participants in a new light.
Actors, Alpha Players
Illustration. Actors, Players of Alpha.
Violence against nature
The violence of Alpha is manifested in all its activities. From everyday life to philosophy, science. They simply mock the human mind.

However, a person is not everything if someone thinks only of themselves when reading these lines. The damage that Alpha inflicts on nature and its ecosystem with its activities is on a much larger scale.

A person tends to see only their own troubles. But look at the animal and plant world. At nature itself. What can nature respond to humans? It is a helpless victim.

Alpha has become the main enemy for nature.

Activity driven by a thirst for power and control causes enormous damage to the entire planet and its ecosystems, the animal world.

The consequences of this activity are multifaceted:
  • Destruction of natural habitats: Forests are being cut down, rivers are being polluted, species are disappearing due to the uncontrolled use of resources and human expansion.
  • Climate change: Burning fossil fuels and industrial activities cause the greenhouse effect, leading to global warming, melting glaciers, rising sea levels, and changing weather conditions.
  • Pollution: Toxic waste, chemicals, household garbage, and pollutants poison the air, water, and soil, posing a serious threat to human health and wildlife.
  • Destruction of animal life: Destruction of natural habitats and climate change, pollution lead to the disappearance of many animal species. Uncontrolled hunting, poaching, disruption of food chains, and diseases also play a role.
  • Depletion of resources: Uncontrolled use of resources such as water, minerals, and forests leads to their depletion, which can have catastrophic consequences.
The mentioned problems are regularly discussed, voiced out. The scale of the catastrophe has numbers. Many thousands of reports are published, scientific symposiums are held. And so on in a circle. But, as we can see, all this is empty. Like the empty struggles of politicians, economists, art historians, theologians. The point is, that here too we see the same players.

The players are the organizations that present themselves as defenders of nature. For example, "World Wide Fund for Nature (WWF)", "Greenpeace", "Wildlife Conservation Society (WCS)", "Campaign for Nuclear Disarmament (CND)" and so on. They are all Alpha. They throw dust in the eyes of all humanity, create the illusion of confrontation, conflict. They are Playing. And we do not see anyone telling the world how it really works. This is a cynical, vile, and monstrous picture.
DOCX — high resolution.
PDF — medium resolution.
The players are organizations that represent themselves as conservationists: WWF, WCS, CND
Illustration. 1. WWF — black and white panda. 2. WCS — "W" as a gaming metaphor. 3. CND, "Sign of Peace" — a rephrased historical Sun symbol.
Economy and stock market
Alpha is all about countries and states. It leads business and the economy.
Alpha is all nations and states. It leads business and the economy
Illustration. 1. BMW — chess pieces in a circle. 2. Nvidia — a combination of two squares, one of which is "invisible" (classic). 3. Nestle Purina.
Economic Games arise between companies, countries.
The confrontation of the sacred bull (Alpha) and the bear. Stock market model
Illustration. Confrontation of a sacred bull (Alpha) and a bear. Stock market model.
Alpha's gaming model allowed to fully develop a financially controlled structure. Economic recessions, crashes, and shocks — falls and rises — all of these are modeled by Alpha. The games have acquired a mathematical character, giving rise to a whole science. However, Game Theory in Economics is the exclusive prerogative of this structure.

Pyramids form the basis of business and economics. This is the basis of games at a fundamental level. For example, we will look at cryptocurrency.
Alpha. Bitcoin as a pair symbol (2)
Illustration. Bitcoin as a symbol of "pair" (2). Gaming symbols are vividly represented by most companies in this economic zone.
Alpha. Wall Street Bull, Golden Calf and Red Bull.
Illustration. Bull at Wall Street, "The Golden Calf," and Red Bull. The bull is one of the main historical sacred images of Alpha (Mesopotamia, Ancient Egypt). From the mythology of the Old Testament, about "The Golden Calf": When Moses went up Mount Sinai to receive the Ten Commandments, he left the Israelites for forty days and nights. The Israelites feared he wouldn't return and demanded that Aaron make a "god who would go before us." Aaron instructed the Israelites to bring gold earrings and ornaments, made a "melted calf," and declared, "Here is your god, O Israel, who brought you up from the land of Egypt!". The illustration features Andrei Mironov in the role of Ostap Bender from the stories by Ilf and Petrov "The Twelve Chairs" and "The Golden Calf."
The world sees actors, Players, illusion. The economy is the same theater. However, society is held captive by the Gaming model.
DOCX — high resolution.
PDF — medium resolution.
Actors, Alpha Players: Steve Jobs (Apple) and Bill Gates (Microsoft)
Illustration. Actors, Alpha Players: Steve Jobs (Apple) and Bill Gates (Microsoft).
In the book, the reader will reconsider the role of each participant in historical events. You will look at the true path of each leader, his ups and downs — a classic black and white model.
The evolution of Alpha and modern Game Theory. Development and math. A dialog between scientists
Economic recessions, crashes and shocks — downs and ups — are all modeled by Alpha.

Economic Game Theory is exclusively a modern prerogative of Alpha.

The vast majority of Nobel laureates in Game Theory remain silent about the real Game. Either they simply do not know about it. This situation has been rectified in the book, mistakes have been pointed out. Now the mathematics is working.
John von Neumann (1903 — 1957) and Oskar Morgenstern (1902 — 1977)
Nikolai Nikolaevich Vorobiev (1925 — 1995)
Herbert Gintis (1940 — 2023)
Thomas Crombie Schelling (1921 — 2016)
John Maynard Smith (1920 — 2004)
Kevin Leyton-Brown (born 1975) and Yoav Shoham (born 1956)
The presenter is the author of the book
Alpha. Intercontinental ballistic missiles
Illustration. Intercontinental ballistic missiles. North Korea, USA, Europe/USA, Russia. Such examples are just a very small part.
In conclusion of the preface, it is important to note another significant point: Alpha always acts as the customer and "breadwinner". For example, she initiates wars and the development of the defense (military) industry. A significant portion of the population in different countries is engaged in working in the defense sector, and their actions are aimed at creating deadly weapons. Military sentiments prevail in society, promoting "courage" and the significance of this aspect of life. In this context, the behavior of society and the community working in the military-industrial complex is unconscious, as it is shaped by social factors and external circumstances that people do not always realize and control. However, for Alpha, all of this is just a necessity to sustain the gaming model. It also becomes an economy and a business for her. Just imagine the scale of what is happening!
DOCX — high resolution.
PDF — medium resolution.
Contacts
Victor Lefuren

victorlefuren@gmail.com


Learn even more, ask questions, comment:


Translation
DeepL. The original is the Russian version of the book.