The economy of terror and violence
Wars, terror, fear, violence, bullying, and epidemics head many of the themes. For such events lie the foundation throughout the historical span of Alpha's existence. All of this is a necessary requirement of the Games.
Alpha is always the customer, the "breadwinner". The behavior of society depends on it. For example, she is the customer of wars, defense (military) industry. You want to eat, right? And to have the "respect" of society? A huge part of the population of all countries works for defense. That is, their actions are aimed at creating weapons to kill. The military is around, cultivating "courage", importance and significance. For Alpha, on the other hand, it is just a necessity to support the Game Model. And it's also for her an economy, a business. Think about it! What a scale!